Adjusted rock near B to block line of sight for snipers Raised skybox height by 1000 units, but added clip texture to prevent any higher than the original skybox More detail added to area near Blue Spawn Added small health into top floor of new building Removed some Hint Brushes for more efficiency Ramp added to building on right side of B Cover Added to cliff area on left side of B Added new building to connect two routes between A and B Adjusted Red's base, and gave directional arrows for players to see other exit Added new building section to the side of B Adjusted building in between A and B for better optimization Added a platform into the A point house. Added a raised ground area outside Red spawn Re-Added the one way door between A and B, now opens up permanently after A is capped. Door after capping A will now kill anyone underneath it when shut. Fixed Bug where players could hold door open after capping A Re-added the small window and balcony area on far side of B. Removed connector path from spawn to far building on RED side. Removed balcony route that exits near RED spawn. Removed an areaportal, going to see how this affects player FPS rates. Changed glass color on window on bridge connector Opened up door out to be so players wouldn't need to crouch Blocked off a doorway for a more suitable sentry nest location Brought the road on B up 8 units to keep sticky bombs from being hidden Re-added the stairs I accidently delete back to building near B Added cover to main route from B control point area Increased Red spawn time by 2 seconds after capping B Readjusted door going out from shed area Added small ledge to window on hanging building Map is still in the works, and is currently on version a21 (Not released yet) (And soon an optimization process.)īlue Spawn area (On Left), Control Point A (On Right)Ĭontrol Point A/Outskirts Area + Route to B PointĬontrol Point B/Bridge Area + Blue Forward Spawn areaĬontrol Point C/Mine Shaft Entrance Area + Red Spawn Area (Behind Control Point) Now as it stands, is a 3 CP single stage map, with several routes and better flowing gameplay in and I'm currently working on a slow detail process. In the beginning stages of the map, it was only a 2 CP map, with a terribly designed last. (Meaning the original creator didn't want to work on it anymore.) So, me liking the way the map looked in terms of layout, I took it upon myself to work on it and try and complete it to the best of my ability. Originally, it was a map that was orphaned. Make sure that Command Blocks are enabled, check your inventory and get started!ĭownload Map Team Fortress 2: Control Point for Minecraft PE and have fun with fiends.This here is a project I've been working on in the dark a little bit over the past few months, well, in the dark to you guys at least. the gameplay will get changed depending on the quantity of players in both teams. It’s highly recommended to collect the team, consisting of 4 or 10 players. You’ll be able to switch classes during the match, so it’ll be possible to try all of them during the game! Each class has its own features, skills and extra abilities. There’re whole 8 different classes of fighters, so you’ll have an opportunity to choose. Anyway, it’ll be an interesting competition for you and all of your friends!įeatures of map Team Fortress 2: Control Pointīoth teams will be equipped with different staff and weapons, so the gameplay for the different teams will be diverse and interesting. One of them will try to defend the point and the second one will try to break through the shields and defences. Map Team Fortress 2: Control Point will make you and your friends cooperate to win the match.
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